![]() ![]() A flash of anime influences strikes my mind. Lightning strikes, digitized clouds move. Its size is emphasized as the horizon shifts behind a static foreground. No idea how this happened. Its arms and face are covered in snow, stuck in a timeless moment with hollowed eyes and mouth agape. Its corpse is mounted to the side of the landscape like the shell of a cicada. In the distance is a massive beast, dead and detailed with limited coloration. Here at the end of the demo, I stand atop a frozen mountain’s ledge. Everything goes black.Ī rumbling door slides open as I defeat the horde. The timing is a bit unwieldy and I’m losing. Later on I face turret-like pillars as they lock on and fire at me. ![]() I hurl my sword and strike the group with a crunch the controller briefly rumbles. There’s almost a fog to the atmosphere, dewy and full.Ī few enemies show up at the next screen. The game’s hazy lighting effect forces a deeper perspective. Dashing and dodging around, I move forward. I toss my weapon and watch it boomerang back to me. Orienting myself, I try out an updated sword combo (more animated than originally rendered on Kickstarter). I’m walking through as the Drifter, whom the Kickstarter page informs is “haunted by an insatiable illness, traveling further into the lands of Buried Time, steeped in blood and treasure hoping to discover a way to quiet the vicious disease.” Settling in at the developer’s PAX East booth, controller in hand, I heard the same ambient tones and saw the same polygonal world, just with more. Since posting the pitch and asking people to back its project, developer Heart Machine raised more than $645,000 toward funding the game, a stunning amount compared to the original $27,000 goal. Other than the soothing score, the video is silent. For nearly two minutes, ambient music exhales out of the speaker as a cloaked, blue-skinned hero trots through jagged, neon environments. At the top of Hyper Light Drifter‘s Kickstarter page is an introductory video. ![]()
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